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A11 (C++ runtime)
Native C++ implementation of the A11 action and streaming runtime
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WebSocket-transported signalling for remote WebRTC peers. More...
#include <cstddef>#include <cstdint>#include <memory>#include <string>#include <absl/base/nullability.h>#include <absl/status/status.h>#include <absl/status/statusor.h>#include <absl/time/time.h>#include "a11/concurrency/future.h"#include "a11/net/http2.h"#include "a11/net/signalling.h"Go to the source code of this file.
Classes | |
| struct | a11::net::WebSocketSignallingClientOptions |
| Connection tuning for a WebSocketSignallingClient. More... | |
| class | a11::net::WebSocketSignallingClient |
| A SignallingTransport that relays messages over a WebSocket. More... | |
| struct | a11::net::WebSocketSignallingServerOptions |
| Listen address and limits for a WebSocketSignallingServer. More... | |
| class | a11::net::WebSocketSignallingServer |
| Fronts an in-process SignallingService over a WebSocket. More... | |
Namespaces | |
| namespace | a11 |
| namespace | a11::net |
WebSocket-transported signalling for remote WebRTC peers.
When two WebRTC peers are on different machines they cannot share an in-process SignallingService directly. WebSocketSignallingServer fronts a SignallingService over a WebSocket, and WebSocketSignallingClient is the SignallingTransport a remote peer connects with, registering under an identity and relaying SignallingMessage traffic across the network. These carry the SDP/ICE control handshake, not A11 WireMessage traffic.