A11 (C++ runtime)
Native C++ implementation of the A11 action and streaming runtime
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a11::stores::LocalChunkStore Class Referencefinal

The default in-memory ChunkStore: all reads and writes stay in local process memory. More...

#include <cpp/a11/stores/local_chunk_store.h>

Inheritance diagram for a11::stores::LocalChunkStore:
[legend]

Classes

struct  State
 

Public Member Functions

 ~LocalChunkStore () override=default
 
a11::Future< data::NodeFragmentGet (std::uint32_t seq, absl::Time deadline) override
 Get the fragment stored at a sequence number.
 
a11::Future< data::NodeFragmentGetByArrivalOrder (std::uint64_t arrival_order, absl::Time deadline) override
 Get the fragment identified by the order in which it arrived, rather than by its sequence number.
 
a11::Future< std::vector< std::optional< data::NodeFragment > > > Next (absl::Time deadline, size_t limit) override
 Get up to limit fragments from the shared logical-sequence cursor.
 
a11::Future< std::uint32_t > Put (data::NodeFragment fragment) override
 Append a single fragment to the log.
 
a11::Future< std::vector< std::uint32_t > > PutMany (std::vector< data::NodeFragment > fragments) override
 Append several fragments in one batch.
 
a11::Future< data::NodeFragmentClearData (std::uint32_t seq) override
 Erase the payload of the fragment at a sequence number while keeping its slot.
 
a11::Future< std::uint32_t > GetSeqForArrivalOrder (std::uint64_t arrival_order) override
 Translate an arrival order into the sequence number of that fragment.
 
a11::Future< std::optional< std::uint32_t > > GetFinalSeq () override
 Get the sequence number explicitly marked as the final fragment.
 
a11::Future< absl::Status > CloseWritesWithStatus (absl::Status status, bool return_status_if_already_closed) override
 Seal the store against further writes with a terminal status.
 
a11::Future< size_tSize () override
 Get the number of fragments currently in the store.
 
absl::StatusOr< std::string > GetId () const override
 Get the store's node identifier.
 
 LocalChunkStore (ConstructorToken, std::shared_ptr< State > state)
 Internal constructor; use Create() instead.
 
a11::Future< absl::Status > CloseWritesWithStatus (absl::Status status)
 Seal the store against further writes with a terminal status.
 
virtual a11::Future< absl::Status > CloseWritesWithStatus (absl::Status status, bool return_status_if_already_closed)=0
 Seal the store against further writes with a terminal status.
 
a11::Future< data::NodeFragmentGet (std::uint32_t seq)
 Get the fragment at a sequence number, waiting indefinitely.
 
virtual a11::Future< data::NodeFragmentGet (std::uint32_t seq, absl::Time deadline)=0
 Get the fragment stored at a sequence number.
 
a11::Future< data::NodeFragmentGetByArrivalOrder (std::uint64_t arrival_order)
 Get a fragment by arrival order, waiting indefinitely.
 
virtual a11::Future< data::NodeFragmentGetByArrivalOrder (std::uint64_t arrival_order, absl::Time deadline)=0
 Get the fragment identified by the order in which it arrived, rather than by its sequence number.
 
a11::Future< std::vector< std::optional< data::NodeFragment > > > Next ()
 Get the next logical-sequence fragment, waiting indefinitely.
 
a11::Future< std::vector< std::optional< data::NodeFragment > > > Next (absl::Time deadline)
 Get the next logical-sequence fragment before a deadline.
 
virtual a11::Future< std::vector< std::optional< data::NodeFragment > > > Next (absl::Time deadline, size_t limit)=0
 Get up to limit fragments from the shared logical-sequence cursor.
 
- Public Member Functions inherited from a11::stores::ChunkStore
virtual ~ChunkStore ()=default
 
a11::Future< data::NodeFragmentGet (std::uint32_t seq)
 Get the fragment at a sequence number, waiting indefinitely.
 
a11::Future< data::NodeFragmentGetByArrivalOrder (std::uint64_t arrival_order)
 Get a fragment by arrival order, waiting indefinitely.
 
a11::Future< std::vector< std::optional< data::NodeFragment > > > Next ()
 Get the next logical-sequence fragment, waiting indefinitely.
 
a11::Future< std::vector< std::optional< data::NodeFragment > > > Next (absl::Time deadline)
 Get the next logical-sequence fragment before a deadline.
 
a11::Future< absl::Status > CloseWritesWithStatus (absl::Status status)
 Seal the store against further writes with a terminal status.
 

Static Public Member Functions

static absl::StatusOr< std::shared_ptr< LocalChunkStore > > Create (std::string node_id)
 Create an in-memory store identified by node_id.
 

Detailed Description

The default in-memory ChunkStore: all reads and writes stay in local process memory.

This is the store an agent uses when it runs in a single process. It implements the full ChunkStore contract – reads and writes still return awaitables – so it composes with the same async reader and writer as remote stores. All fragment state and its synchronization are owned by an internal, reference-counted State; instances are created through Create() and held via shared_ptr.

Constructor & Destructor Documentation

◆ ~LocalChunkStore()

a11::stores::LocalChunkStore::~LocalChunkStore ( )
overridedefault

◆ LocalChunkStore()

a11::stores::LocalChunkStore::LocalChunkStore ( ConstructorToken  ,
std::shared_ptr< State state 
)
inlineexplicit

Internal constructor; use Create() instead.

Gated by a private ConstructorToken so instances are only built through Create() with fully initialized shared State.

Member Function Documentation

◆ ClearData()

a11::Future< data::NodeFragment > a11::stores::LocalChunkStore::ClearData ( std::uint32_t  seq)
overridevirtual

Erase the payload of the fragment at a sequence number while keeping its slot.

Used to reclaim memory for fragments that have already been consumed without disturbing the sequence numbering.

Parameters
seqThe sequence number whose payload should be cleared.
Returns
An awaitable that resolves with the (now payload-cleared) fragment.

Implements a11::stores::ChunkStore.

◆ CloseWritesWithStatus() [1/3]

a11::Future< absl::Status > a11::stores::ChunkStore::CloseWritesWithStatus ( absl::Status  status)
inline

Seal the store against further writes with a terminal status.

Convenience overload that does not return the previously recorded status if the store is already closed.

Parameters
statusThe terminal status to record; readers awaiting Next() are released.
Returns
An awaitable that resolves when the close completes.

◆ CloseWritesWithStatus() [2/3]

a11::Future< absl::Status > a11::stores::LocalChunkStore::CloseWritesWithStatus ( absl::Status  status,
bool  return_status_if_already_closed 
)
overridevirtual

Seal the store against further writes with a terminal status.

Once closed, readers blocked on Next() are released. Call this when a producer has finished (or failed).

Parameters
statusThe terminal status to record.
return_status_if_already_closedWhen true, a second close resolves with the status recorded by the first close instead of overwriting it.
Returns
An awaitable that resolves when the close completes.

Implements a11::stores::ChunkStore.

◆ CloseWritesWithStatus() [3/3]

virtual a11::Future< absl::Status > a11::stores::ChunkStore::CloseWritesWithStatus ( absl::Status  status,
bool  return_status_if_already_closed 
)
virtual

Seal the store against further writes with a terminal status.

Once closed, readers blocked on Next() are released. Call this when a producer has finished (or failed).

Parameters
statusThe terminal status to record.
return_status_if_already_closedWhen true, a second close resolves with the status recorded by the first close instead of overwriting it.
Returns
An awaitable that resolves when the close completes.

Implements a11::stores::ChunkStore.

◆ Create()

absl::StatusOr< std::shared_ptr< LocalChunkStore > > a11::stores::LocalChunkStore::Create ( std::string  node_id)
static

Create an in-memory store identified by node_id.

Parameters
node_idThe identifier reported by GetId().
Returns
A shared, ready-to-use store, or an error status on failure.

◆ Get() [1/3]

a11::Future< data::NodeFragment > a11::stores::ChunkStore::Get ( std::uint32_t  seq)
inline

Get the fragment at a sequence number, waiting indefinitely.

Convenience overload equivalent to Get() with an infinite deadline.

Parameters
seqThe sequence number of the fragment to retrieve.
Returns
An awaitable that resolves with the requested fragment once it is available.

◆ Get() [2/3]

a11::Future< data::NodeFragment > a11::stores::LocalChunkStore::Get ( std::uint32_t  seq,
absl::Time  deadline 
)
overridevirtual

Get the fragment stored at a sequence number.

As storage may be non-local, errors are surfaced through the resolved fragment/status. Correct implementations resolve with an error rather than blocking forever once the fragment can no longer arrive (e.g. writes were closed with a smaller final sequence number).

Parameters
seqThe sequence number of the fragment to retrieve.
deadlineThe absolute time after which the wait gives up.
Returns
An awaitable that resolves with the fragment once available, or with an error if the deadline elapses or the fragment can never arrive.

Implements a11::stores::ChunkStore.

◆ Get() [3/3]

virtual a11::Future< data::NodeFragment > a11::stores::ChunkStore::Get ( std::uint32_t  seq,
absl::Time  deadline 
)
virtual

Get the fragment stored at a sequence number.

As storage may be non-local, errors are surfaced through the resolved fragment/status. Correct implementations resolve with an error rather than blocking forever once the fragment can no longer arrive (e.g. writes were closed with a smaller final sequence number).

Parameters
seqThe sequence number of the fragment to retrieve.
deadlineThe absolute time after which the wait gives up.
Returns
An awaitable that resolves with the fragment once available, or with an error if the deadline elapses or the fragment can never arrive.

Implements a11::stores::ChunkStore.

◆ GetByArrivalOrder() [1/3]

a11::Future< data::NodeFragment > a11::stores::ChunkStore::GetByArrivalOrder ( std::uint64_t  arrival_order)
inline

Get a fragment by arrival order, waiting indefinitely.

Convenience overload equivalent to GetByArrivalOrder() with an infinite deadline.

Parameters
arrival_orderThe zero-based rank in which the fragment arrived in the store.
Returns
An awaitable that resolves with the requested fragment once available.

◆ GetByArrivalOrder() [2/3]

a11::Future< data::NodeFragment > a11::stores::LocalChunkStore::GetByArrivalOrder ( std::uint64_t  arrival_order,
absl::Time  deadline 
)
overridevirtual

Get the fragment identified by the order in which it arrived, rather than by its sequence number.

Useful for replaying fragments in ingestion order regardless of the sequence numbers assigned to them.

Parameters
arrival_orderThe zero-based rank in which the fragment arrived in the store.
deadlineThe absolute time after which the wait gives up.
Returns
An awaitable that resolves with the fragment once available, or with an error if the deadline elapses.

Implements a11::stores::ChunkStore.

◆ GetByArrivalOrder() [3/3]

virtual a11::Future< data::NodeFragment > a11::stores::ChunkStore::GetByArrivalOrder ( std::uint64_t  arrival_order,
absl::Time  deadline 
)
virtual

Get the fragment identified by the order in which it arrived, rather than by its sequence number.

Useful for replaying fragments in ingestion order regardless of the sequence numbers assigned to them.

Parameters
arrival_orderThe zero-based rank in which the fragment arrived in the store.
deadlineThe absolute time after which the wait gives up.
Returns
An awaitable that resolves with the fragment once available, or with an error if the deadline elapses.

Implements a11::stores::ChunkStore.

◆ GetFinalSeq()

a11::Future< std::optional< std::uint32_t > > a11::stores::LocalChunkStore::GetFinalSeq ( )
overridevirtual

Get the sequence number explicitly marked as the final fragment.

Returns
An awaitable that resolves with the logical final sequence number, or an empty optional when no fragment has declared finality.

Finality and write closure are separate state transitions. A producer may mark a fragment final before closing the store, and CloseWritesWithStatus() does not invent a final fragment.

Implements a11::stores::ChunkStore.

◆ GetId()

absl::StatusOr< std::string > a11::stores::LocalChunkStore::GetId ( ) const
overridevirtual

Get the store's node identifier.

Returns
The node id, or an error status if the identifier is unavailable.

Implements a11::stores::ChunkStore.

◆ GetSeqForArrivalOrder()

a11::Future< std::uint32_t > a11::stores::LocalChunkStore::GetSeqForArrivalOrder ( std::uint64_t  arrival_order)
overridevirtual

Translate an arrival order into the sequence number of that fragment.

Parameters
arrival_orderThe zero-based rank in which the fragment arrived in the store.
Returns
An awaitable that resolves with the corresponding sequence number.

Implements a11::stores::ChunkStore.

◆ Next() [1/4]

a11::Future< std::vector< std::optional< data::NodeFragment > > > a11::stores::ChunkStore::Next ( )
inline

Get the next logical-sequence fragment, waiting indefinitely.

Convenience overload equivalent to Next() with an infinite deadline and a limit of one.

Returns
An awaitable that resolves with at most one fragment, or a nullopt sentinel once the store reaches a clean logical end.

◆ Next() [2/4]

a11::Future< std::vector< std::optional< data::NodeFragment > > > a11::stores::ChunkStore::Next ( absl::Time  deadline)
inline

Get the next logical-sequence fragment before a deadline.

Convenience overload equivalent to Next() with a limit of one.

Parameters
deadlineThe absolute time after which the wait gives up.
Returns
An awaitable that resolves with at most one fragment, or a nullopt sentinel at a clean logical end.

◆ Next() [3/4]

a11::Future< std::vector< std::optional< data::NodeFragment > > > a11::stores::LocalChunkStore::Next ( absl::Time  deadline,
size_t  limit 
)
overridevirtual

Get up to limit fragments from the shared logical-sequence cursor.

Next() advances through sequence numbers 0, 1, 2, and so on. It waits at a gap rather than switching to ingestion order; use GetByArrivalOrder() for that view. After the final sequence or a clean write closure, the result includes a nullopt end sentinel. Call repeatedly to follow the store as it grows.

Parameters
deadlineThe absolute time after which the wait gives up.
limitThe maximum number of fragments to return in one call.
Returns
An awaitable that resolves with up to limit data fragments; a clean end may append a nullopt sentinel.

Implements a11::stores::ChunkStore.

◆ Next() [4/4]

virtual a11::Future< std::vector< std::optional< data::NodeFragment > > > a11::stores::ChunkStore::Next ( absl::Time  deadline,
size_t  limit 
)
virtual

Get up to limit fragments from the shared logical-sequence cursor.

Next() advances through sequence numbers 0, 1, 2, and so on. It waits at a gap rather than switching to ingestion order; use GetByArrivalOrder() for that view. After the final sequence or a clean write closure, the result includes a nullopt end sentinel. Call repeatedly to follow the store as it grows.

Parameters
deadlineThe absolute time after which the wait gives up.
limitThe maximum number of fragments to return in one call.
Returns
An awaitable that resolves with up to limit data fragments; a clean end may append a nullopt sentinel.

Implements a11::stores::ChunkStore.

◆ Put()

a11::Future< std::uint32_t > a11::stores::LocalChunkStore::Put ( data::NodeFragment  fragment)
overridevirtual

Append a single fragment to the log.

Parameters
fragmentThe fragment to append.
Returns
An awaitable that resolves with the sequence number assigned to the fragment once the write is accepted.

Implements a11::stores::ChunkStore.

◆ PutMany()

a11::Future< std::vector< std::uint32_t > > a11::stores::LocalChunkStore::PutMany ( std::vector< data::NodeFragment fragments)
overridevirtual

Append several fragments in one batch.

Preferred over repeated Put() calls when many fragments are emitted at once, to reduce round-trips.

Parameters
fragmentsThe fragments to append, in order.
Returns
An awaitable that resolves with the sequence numbers assigned to the fragments, in the same order.

Implements a11::stores::ChunkStore.

◆ Size()

a11::Future< size_t > a11::stores::LocalChunkStore::Size ( )
overridevirtual

Get the number of fragments currently in the store.

Returns
An awaitable that resolves with the current fragment count.

Implements a11::stores::ChunkStore.


The documentation for this class was generated from the following files: